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Death Stranding

UI Design

- Created and integrated animated prototypes by demonstrating UI interaction models with Adobe Animate CC and Illustrator.
- Implementation of UI components and coordinating with the engineers, 3D Artist, and FX Artist.
- Troubleshoot, optimize and test functionality of UI components with proprietary game engine, Decima.
- Supported front-end shell HUD such as health/damage info, objective, and player progression systems.
- Created in-game decals for props.
- Mass produced icons for weapons, key assign icons, ID cards, map icons, etc.
- Created company branding and products such as business cards, event props, marketing.
- Communicated with other department leads to facilitate the needs of bringing visions to reality to the final product of the game.
- Supported translations internally and externally.