This was an exercise for myself to design a HUD / GUI for a first person shooter game.
Up close on the radar. Flashing white dots indicated enemy and arrow is the player with a blue arrow representing the companion with the character.
The effects I used were: 4-color gradient, camera lens blur, glow, noise, optic compensation, polar coordinates, and shift channels. All native After Effects effects.
After Effects AEP file is available below.